WEB APP TO MOBILE APP

Web App to Mobile App — Your SaaS on Both Stores

Your web app already works: accounts, sessions, payments, a UI your users know. Rebuilding it natively for iOS and Android means a second codebase, a second team, and every fix waiting on app review. There is a shorter path — wrap the web app you already run in native containers, add the device features the stores expect, and ship to both stores with one codebase and instant updates.

Updated July 23, 2026

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Web app or website? It changes what matters

A brochure site becomes an app the moment it renders. A web app has to keep people signed in, take payments, and respect the store rules that apply to accounts and subscriptions. That is where most conversions fail — not at the build step, but at login, at checkout, and at review.

How your web app becomes a mobile app

  1. 1. Point us at your URL

    Paste the URL your users already use. The free checker reports what your app exposes — manifest, icons, service worker, HTTPS — and what to fix before you build. No account needed.

  2. 2. Add what makes it an app

    Push notifications, biometric unlock, deep links, native share, home-screen shortcuts, geolocation: switched on per project, so what you ship is an app, not a bookmark.

  3. 3. Build for both stores

    A signed AAB and APK for Google Play, a signed .ipa for the App Store, and Windows, macOS and Linux builds from the same URL if you want them.

  4. 4. Publish

    Upload the files yourself, or connect your Google Play and App Store Connect accounts and publish from your dashboard. The apps are signed with your own accounts — they belong to you.

Your users stay signed in

The container keeps cookies and local storage between launches, so a session that survives on the web survives in the app. People open the app and land where they left off, instead of signing in again every morning — which is the difference between an app people keep and one they delete in week two.

Google sign-in that actually works

Google refuses OAuth inside an embedded web view: a wrapped app that offers sign-in with Google hits disallowed_useragent and a dead end. It is the single most common reason a wrapped SaaS fails on day one, and most converters never mention it. SaasToStore routes that sign-in the way Google requires and brings the user back into your app, signed in.

Selling subscriptions: the rule that gets SaaS apps rejected

Apple and Google require their own billing for digital goods used inside the app, and both reject apps that push users to an outside payment page. Before your build, SaasToStore checks the pages the stores will look at and flags the payment links that break the rule — the exact rules depend on the market you target, which is part of the check. On Google Play, you can also sell subscriptions inside the app through the built-in RevenueCat module.

Apple rule 4.2: more than a repackaged website

Apple rejects apps that are a website in a shell and nothing else. The fix is not cosmetic — add the things only an app can do:

  • Push notifications, to bring people back without paying for the click
  • Biometric unlock, so a session can stay open safely
  • Deep links that open the right screen, not the home page
  • Native share, so your content leaves the app the way users expect
  • Home-screen shortcuts to your main actions
  • Geolocation, when your product actually uses it

Rewrite natively, or wrap what you already run?

A native rewrite still wins on raw performance and full offline control. For most web apps, the question is whether that gap is worth a second codebase:

Native rewriteSaasToStore
Time to first releaseMonths, two codebasesMinutes per build
Your web codeRewritten per platformReused as it is
Shipping a fixNew build, new store reviewDeploy to the web; installed apps follow
Device featuresEverything the OS offersPush, biometrics, deep links, share, shortcuts, geolocation
OfflineFull controlWhatever your service worker caches
Performance ceilingHighestYour web app's performance
Who builds itMobile developersThe team you already have

Updates without waiting for app review

You deploy to the web exactly as you do today, and every installed app shows the change on the next launch. You only rebuild when the shell itself changes: name, icon, a new native feature, or a new store requirement. For a product that ships weekly, that is the difference between having a mobile app and running a mobile release process.

Android, iOS and desktop from the same web app

One project covers Google Play, the App Store, the Amazon Appstore and the Samsung Galaxy Store, plus desktop builds for Windows, macOS and Linux — from the URL you already have in production.

Web app to mobile app — frequently asked questions

Will my web app work as a mobile app?+

If it runs in a mobile browser, it runs in the app. The container works with any HTTPS URL, and the free checker reports what is missing — icons, manifest, HTTPS — before you build.

Do my users have to sign in again every time?+

No. Cookies and local storage persist between launches, so sessions behave like a browser that is never closed.

Does sign-in with Google work inside the app?+

Yes. Google blocks OAuth in embedded web views, which breaks most wrapped apps. SaasToStore handles that flow so the sign-in completes and returns the user to your app.

Can I charge for subscriptions inside the app?+

On Google Play, yes, through the built-in RevenueCat billing module. On both stores, digital goods used inside the app must go through the store's own billing, and linking out to your web checkout is a common rejection — your project is checked for that before the build.

Will Apple accept a wrapped web app?+

Apple rejects apps that are only a repackaged website, under guideline 4.2. Turning on native features — push, biometrics, deep links, share — is what makes the app do things your site cannot.

Whose developer accounts are the apps published under?+

Yours. The iOS build is signed with your own Apple developer account, and your Android app is signed with a keystore generated for you and reused for every update.

How long does it take?+

A build takes minutes. The longest part is your store listing: screenshots, description, and the privacy answers each store asks for.

What happens offline?+

The app shows your web app, so whatever your service worker caches keeps working offline. If your app has no service worker, we give you the guide to add one.

Can I use my own package name and bundle ID?+

Yes, on paid plans: your own com.yourcompany.app on Android and your own bundle ID on iOS. Neither can change after publishing, so choose them before the first build.

Related guides

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